This will be a series of guides that will be dedicated to the modelling processes required to take a model from Blender, be it a build from scratch, imported FBX, XNA Lara, MMD, Valve MDL/SMD/DMX, OBJ, DAE, PSK, PSKX or whatever format that is currently imported in to Blender and covert it to a usable prop, misc, character model asset to be used in the Source (TF2) version of SFM.